Studio v0.3.78
Released March 26, 2024
YAHAHA Studio v0.3.78 ๐ โ
Feature updatesโ
- Supported emission material by editing emission color or map in Appearance Component > Material editor.
 - Enabled mesh collider when importing .fbx files from My resources > Upload files.
 - Supported the light attenuation mode adjustment in Light Component.
 - Supported humanistic creations in AI natural landscape generation.
 - Supported more logic smart assets in horror scene generation, including light switch, door opening and trash can opening.
 - Improved AI generated scene quality of canyon, hill and crater.
 - Supported better postprocess of AI generated natural landscape scene.
 
Improvementsโ
- Added more environment presets in Explorer > Environment Settings.
 - Make the camera movements smooth when the camera track ends in Cutscene editor(Horror Game Kit).
 
Bug fixesโ
- Fix some UI/UX issues
 - Fixed issues in components:
- Post-processing
 - Playersetting
 - Flashlight
 - View focus guide
 - Switchable
 - WorldManager
 - StoryCombustibleMechanism
 - StoryDrag2Mechanism
 - StoryGuideMechanism2
 - InteractStateMechanism
 - StoryLighterMechanism
 - Main
 - StoryObjectStatesMechanism
 - StoryPlayerUtils
 - Trigger action
 - Behavior_React
 - Behavior_Attack
 - Behavior_PickUpAbilityPro
 
 
YAHAHA Desktop v1.3.19 ๐ฅโ
Improvementsโ
- Added two examples of outdoor horror scene generation.
 
YAHAHA Launcher v1.0.21 ๐ฎโ
Feature updatesโ
- Improved performance in showing player names and lifebars.
 
YAHAHA Components ๐โ
- 
Post-effects will be cleared when unloading the scene in the Post-processing component
 - 
Added Cutscene Setting in the Playersetting component
 - 
Fixed the error that the flashlight turns on without picking it up in the Flashlight component
 - 
Added a highlight option within the object in the View focus guide component
 - 
Added Condition in the Switchable component
 - 
Fixed error in the WorldManager component when entering playmode while holding down the W key, the game would automatically move backward after loading into playmode
 - 
Fixed the state of the candle after restarting in the StoryCombustibleMechanism component
 - 
The following improvements have been made to the StoryDrag2Mechanism component๏ผ
- Fixed error of Rigidbody when dragging
 - Manipulation will automatically stop when the character dies
 
 - 
Added a highlight feature in the StoryGuideMechanism2 component.
 - 
Fixed the bug in the InteractStateMechanism component that pressing F does not work when dragging
 - 
Fix the ignition state of Lighter in the StoryLighterMechanism component
 - 
The following improvements have been made to the Main ccomponent:
- Fixed error that the Timeline could not be muted
 - Updated the interface slider of Setting
 - Fixed error with the Continue button after TeleportExitGame
 
 - 
The following improvements have been made to the StoryObjectStatesMechanism component:
- Updated the default mass of draggable objects to 1
 - Fixed highlighting
 - Fixed the incorrect detection of rigidbody and collision
 
 - 
Added Cutscene Setting in the StoryPlayerUtils component
 - 
The following improvements have been made to the Trigger action component๏ผ
- Added Condition
 - Added OverlayingTrigger and fixed bugs
 - Added universal parameters for Condition
 
 - 
Fixed bug that React scripts were not affected by the force component parameter in the Behavior_React component
 - 
Added an option to determine whether the action can be interrupted by an attack in the Behavior_Attack component
 - 
The โPick upโ animation can be customized in the Behavior_PickUpAbilityPro component