Behavior_JumpToSpaceFloor
This community component (Component) controls how the floor behaves in the game.
How to use it
- 
Add a floor to the scene and attach this Component to the floor.
 - 
Set properties of this Component.
 
| Property | Description | 
|---|---|
| Floor Type | Determines the effect on the player when he/she steps on the floor. Damage: This floor injures the player. Damage Type: Over time or One off. Damage Interval(seconds): the time between two adjacent damages in the Over time damage. Damage Amount: the HP decreased due to an injury. Normal: A normal floor that brings no effect. Fragile: A fragile floor is unstable so that the player can't stand on it. Recover. The floor increases the player's HP continuously until the max HP is reached. | 
| Set Audio | Sets the audio that is played when the floor is triggered. | 
| Is Trail Effect | Determines whether the special effect spawned when the floor is triggered is a trail effect. | 
| Effect Name | Specifies the name of the special effect. The name must be identical to that configured in Behavior_SpawnableObjectMarker. | 
| Spawn Name | The name of the floor. Make sure the name is identical to that configured in Level_JumpToSpace. | 
Related Component
This Component must be used with Level_JumpToSpace, which provides gameplay specific to the Jump to Space game.