Melee Weapon
Melee weapons are widely used in close- to medium-ranged combat. This Melee Weapon community component allows you to define the basic settings of your melee weapon. The melee weapon is a piece of equipment that can be stored and managed in the inventory.
| Property | Description | 
|---|---|
| Add attack | Determines the amount of attack value that a melee weapon adds. Ranges from 1 to 999999. Default: 46. | 
| Bone point | Determines which hand the melee weapon's handle is held in | 
| Position | The melee weapon offset from the bone point's position | 
| Rotation | The melee weapon offset from the bone point's rotation | 
| Duration | The period of time of the attack | 
| AnimationPicker | Determines the source of the attack animation to be played during the attack:
  | 
| Pick Animation | Choose a built-in animation clip if AnimationPicker is set to BuiltIn; or an animation clip from Asset Library or uploaded if AnimationPicker is set to Select. | 
| Audio | Choose the audio clip to be played during the attack | 
Note:
- 
A Melee Weapon component can only be added to one tool.
 - 
If you attach the legacy Melee Weapon community component released before August 11, 2023 to melee weapon models, these melee weapons can still be used in-game but will not become equipment that can be stored and managed in the game's inventory.