UnityEngine.Screen
class UnityEngine.Screen
Fields and Properties:
- (static) int UnityEngine.Screen.width
 - (static) int UnityEngine.Screen.height
 - (static) float UnityEngine.Screen.dpi
 - (static) UnityEngine.Resolution UnityEngine.Screen.currentResolution
 - (static) UnityEngine.Resolution[] UnityEngine.Screen.resolutions
 - (static) bool UnityEngine.Screen.fullScreen
 - (static) UnityEngine.FullScreenMode UnityEngine.Screen.fullScreenMode
 - (static) UnityEngine.Rect UnityEngine.Screen.safeArea
 - (static) UnityEngine.Rect[] UnityEngine.Screen.cutouts
 - (static) bool UnityEngine.Screen.autorotateToPortrait
 - (static) bool UnityEngine.Screen.autorotateToPortraitUpsideDown
 - (static) bool UnityEngine.Screen.autorotateToLandscapeLeft
 - (static) bool UnityEngine.Screen.autorotateToLandscapeRight
 - (static) UnityEngine.ScreenOrientation UnityEngine.Screen.orientation
 - (static) int UnityEngine.Screen.sleepTimeout
 - (static) float UnityEngine.Screen.brightness
 - (static) UnityEngine.Resolution[] UnityEngine.Screen.GetResolution
 - (static) bool UnityEngine.Screen.showCursor
 - (static) bool UnityEngine.Screen.lockCursor
 
Constructors:
- UnityEngine.Screen.New()
 
Methods:
- (static) void UnityEngine.Screen.SetResolution(int, int, UnityEngine.FullScreenMode, int)
 - (static) void UnityEngine.Screen.SetResolution(int, int, UnityEngine.FullScreenMode)
 - (static) void UnityEngine.Screen.SetResolution(int, int, bool, int)
 - (static) void UnityEngine.Screen.SetResolution(int, int, bool)